Objective:Convert as many players as possible until the Cult takes the majority over the Citizens, and lynch all the Mafia members


The Cult Leader is a unique role that does not belong to either the Citizen or the Mafia team. He only (and always) appears in a game that has 9 or more players.

The Cult Leader starts the game as the sole member of his own team--the Cult. On every odd-numbered night starting from the 1st night (i.e. 1st, 3rd, 5rd...), the Cult Leader can choose one player and convert them into his side using his [Recruit] ability. A converted player is no longer considered part of their previous team and their vote will also be counted as a Cult Team vote from this point on, meaning that they must work in secret to assist the Cult Leader in leading the game to the Cult Team victory.

The [Worship] ability allows The Cult Leader to send one-way messages to his team members at night; the converted players can see the messages, but cannot respond back. These messages are also seen by the dead players.

The Cult Leader cannot convert a Mafioso or the Priest. He can, however, convert the Mafia assistant such as the Spy or the Hostess.

  • If the player the Cult Leader chooses to convert is a Mafioso, the attempt will fail although his identity will not be revealed to the Mafioso.
  • If the player the Cult Leader chooses to convert is the Priest, the attempt will fail and the Priest will find out who the Cult Leader is.

Jobthumb cult.png

Cult Leader Abilities






Skill cult.png
[Recruit] Active Once per 2 nights (starting from 1st night) The Cult Leader can convert 1 player to the Cult team.
[Worship] Passive The Cult Leader finds out the occupation of the converted player when he recruits them, and can send one-way messages to them at night.
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