Description
In Normal game rooms and Rank games, you only get the roles from the cards you have equipped in your Deducing Deck. In total, you can equip 3 Mafia, 1 Cop/Vigilante, 1 Doctor, 1 Cult Leader, 1 Mafia Helper, 5 Special Citizen cards. If you don’t assign the card, you won't be able to get that role.
Deck cards have additional abilities as the Tier increases.
- Tier 1 cards have no abilities, just condition of winning (Citizen or Villain).
- Tier 2 cards store the main ability of each role (same abilities as in Classic Game Mode)
- Tier 3 cards affect the amount of EXP, rubles, and more (see in below in Card Enhancement).
- Tier 4+ add extra abilities. Depending on the combination, you can make some very powerful cards.
You can enhance every card up to Tier 6.
Normal-Exclusive Roles
All roles can be played in Normal game mode. This mode has 11 more roles than Classic game mode.
The Mafia Team | Mad Scientist |
Witch | |
Swindler | |
The Citizen Team | Vigilante |
Hacker | |
Judge | |
Prophet | |
Nurse | |
Mentalist | |
Mercenary | |
Administrator |
Card Enhancement
To unlock an additional Tier slot for a card, you need to enhance it. The enhancement conditions are as follows:
- The card you wish to add another Tier ability to must be MAXED (full EXP).
- Card EXP is earned by using the card in games and by consuming other cards.
- Additionally, you must have the same amount of the same tier and role cards as the Tier you want to reach. Examples:
- If you have a Tier 2 thief, you need one maxed Tier 2 thief and two more Tier 2 thief cards = THREE Tier 2 cards in total to reach Tier 3.
- If you have a Tier 3 cop, you need one maxed Tier 3 cop and three more Tier 3 cop cards = FOUR Tier 3 cards in total to reach Tier 4.
After enhancing a card, a random skill will be added into the unlocked slot.
Tier 1 Skills
Role | Icon | Name | Description |
---|---|---|---|
Citizen | [Justice] | Player can win the game when all Mafia team members get eliminated. | |
Villain | [Misdeed] | Player can win the game when all Citizen team members get eliminated. |
Tier 2 Skills
Role | Icon | NameAll Videos | Description |
---|---|---|---|
Mafia | [Murder] | Mafia can kill a player each night.
Mafioso can chat each other during the night. | |
Spy | [Espionage] | Spy will know the role of a player every night.
If Spy finds Mafia, they will make a contact. | |
Hostess | [Seduce] | Hostess can seduce one player by voting, and block them from using their skills.
If selected player is Mafia, they will make a contact. | |
Thief | [Kleptomania] | Thief can steal and use the basic skill of a player until the next night during the voting phase.
If selected player is Mafia, they will make a contact. | |
Beast Man | [Craving] | Each night, Beast Man can select one player. The next day, if the selected player gets murdered by Mafia, or if Mafia's target was Beast Man, they will make a contact.
After the contact, Beast Man can kill one player every night with Mafioso. | |
Witch | [Hex] | Witch can hex one player by typing the nickname/number of that player and turn them into a frog until the next day time.
If the hexed player is Mafia, they will make a contact. | |
Mad Scientist | [Regeneration] | When Mad Scientist got killed or lynched, she will make a contact with Mafioso and will be revived on the next night once. | |
Swindler | [Swindle] | As the game starts, Swindler will know one Citizen player’s identity. And he will swindle as that Citizen. Swindler will make a contact if either of that Citizen or Swindler was attacked by Mafia. Swindler will not be killed by Mafia as they contact. | |
Hit Man | [Contract] | Starting Night 2, kill two players by correctly predicting their roles except for Cop/Vigilante or a player whose identity is already been revealed publicly.
If selected player is Mafia, they will make a contact. | |
Cop | [Search] | Cop can investigate one player each night to know whether that player is Mafia or not. | |
Vigilante | [Purge] | Vigilante can target a player during the day time. If targeted player is Mafia and Vigilante selected him, she will kill that Mafia. | |
Doctor | [Heal] | Doctor can heal one player from Mafia's attack each night. | |
Soldier | [Bulletproof] | Soldier protect himself from the attack of Mafia once.
For any investigation of Mafia team member which allows that member to know Soldier's role, ignore further effects and get the knowledge of that player's role. | |
Lover | [Sacrifice] | If one of Lovers was attacked by Mafia, another Lover will be sacrificed for the one who got attacked. (Applies only when both Lovers are alive.)
Lovers can chat each other during the night time. | |
Psychic | [Awaken] | Psychic can see the dead chats during the day time.
By selecting one of the dead players each night, Psychic will know the role of that dead player. *Awakened player will not be allowed to chat and cannot be revived by Priest's skill [Revive]. | |
Politician | [Evasion] | Politician's vote will be count as two votes.
Politician will not be lynched by a vote. | |
Reporter | [Exclusive] | By selecting a player during any nights except Night 1, Reporter will know the role of that player personally, then will reveal that on the next day to all other players. | |
Detective | [Deduction] | Detective can select one player at night to know the target of that player each night. | |
Ghoul | [Grave Robber] | Ghoul will rob the role of the player who got killed by Mafia on the first night. | |
Martyr | [Self-Destruct] | Martyr can select a player each night. If that player is Mafia and attacked Martyr, that Mafia will die too.
When Martyr is about to be lynched, she can select one player. If she finally got lynched, that selected player will be killed by Martyr. | |
Priest | [Revive] | Priest can select one dead player during the night time to resurrect that player on the next day.
Priest will not be converted by Cult Leader/Fanatic. | |
Gangster | [Threat] | Gangster can select one player each night to prevent that player from voting on the next day. | |
Magician | [Trick] | Magician can trick one player. When Magician got killed, he will switch himself with that player. | |
Hacker | [Hacking] | By typing specific code, Hacker can hack one player to know that player's role on the next night.
If Hacker hacked a player successfully, every skill used to Hacker during the night will be used to that hacked player. | |
Judge | [Sentence] | If the result of the voting is different from Judge's choice, he will be able to change the result with his role being revealed to the rest of the players. After his role has been revealed, he will decide the result of every vote. | |
Prophet | [Revelation] | If Prophet still survives until the start of Day 4, Prophet's team will win the game. | |
Nurse | [Prescribe] | Select a player every night to find Doctor. If selected player is Doctor, establish contact. After doing so, when the doctor gets murdered, you will be able to use the [Heal] skill. | |
Mentalist | [Observation] | By selecting the chats of two players, investigate if they are on the same team. | |
Mercenary | [Request] | One non-Mafia player will be assigned as a client randomly. If the client gets killed at night, Mercenary will be able to execute one player every night starting the next night of client's dead. | |
Administrator | [Inquiry] | By selecting a Citizen role except Cop and Vigilante, Administrator will know which player is playing as that selected role. | |
Cabal | [Secret Mission] | If Cabal and their co-Cabal find each other at night, Citizen team will win the next day. If Cabal found their co-Cabal before their death, Cabal still can make a contact with their co-Cabal. | |
Paparazzi | [Issue] | If a Citizen player knew the role of other player, the result of investigation will also be shared to Paparazzi once per day. | |
Cult Leader | [Recruit] | Cult Leader converts one player to the Cult team every odd numbered night(night 1, 3, ...). | |
Fanatic | [Following] | Fanatic can select one player each night to find out whether the player belongs to the Cult team, and if that player is Cult Leader, Fanatic will be converted.
If Cult Leader got killed after Fanatic got converted, he can use the skill [Recruit]. |
Tier 3 Skills
Role | Icon | Name | Description |
---|---|---|---|
All | [Proficiency] | Player will get additional EXP for every game played. | |
[Greed] | Player will get an additional Ruble for every game played. | ||
[Eloquence ] | Player will be able to chat more messages without getting blocked for spam (restriction lifts from 4 messages to 5). | ||
[Calmness] | Player will lose a lesser RP on the lost rank games. | ||
[Passion] | Player will gain more RP on the won rank games. | ||
[Showmanship] | Player will get the same amount of Luna as an MVP in a rank game gain (normally the first MVP doesn't give Luna). | ||
[Stimulation] | The cooldown time from a player's last rank game decreases. | ||
Mafia, Beast Man | [Madness] | Player will gain large amount of additional RP if they win on the first day. | |
Citizen Team, Cult Team, Spy, Hostess, Thief, Witch, Mad Scientist | [Insurance] | If player died on the first night and lose the game, their RP loss will be halved. |
Tier 4+ Skills
Role | Icon | Name | Description |
---|---|---|---|
All | [Stone Tape] | Player cannot be awakened regardless of the situation. | |
[Runaway] | Player can runaway once from being lynched. But at the start of next voting phase, the player will die. | ||
[Jury] | Allows to chat during the last argument of another player.
Additionally, in case there's an equal amount of votes on two players, a player that was voted mostly by players with [Jury] skill will be put on the lynching chair. | ||
[Innocence] | If a player(a) voted other player(b) who didn't vote that player(a) and belongs to another team, player(a) will get innocent status. In this case, votes on that player(a) will be dismissed to skip the lynching and the game will be moved to the next night immediately. | ||
[Bullhorn] | Allows to send one message on one of the nights and it will be visible to all players.
Note: The message can only be sent if nobody else used [Bullhorn] that night yet.Player can only send if there's more than 15 seconds left before day time starts. | ||
[Mind Reading] | Player can watch the voting result until the end. | ||
[Will] | Players will be allowed to write a [Will] during the night. If a player get murdered on the night they wrote their [Will], all the players will be able to see that [Will].
Note: if the player get exorcised by Mafia's T4 skill [Exorcism], player's [Will] won't show up. | ||
[Perjury] | Exercises a fake vote by double tapping everyday. Then exercises the real vote secretly by another tap on another player.
Note: Player might need to tap more than twice. | ||
[Secret Letter] | Once per game, player can chat that can be seen only by receiver. | ||
Mafia Team, Cult Team | [Instruction] | On Day 1, players with this skill will know the identity of one Citizen player. | |
[Time Limitation] | By surviving until the (half of the total players+1)th night, player's team will win the game.
If Cult team and Mafia team both have this skill, Mafia team will get the priority of using the skill. | ||
[Cryptogram] | By writing a message starting with a dot, player's message will only be seen by their teammates both during the day and night time. | ||
Mafia | [Clean-up] | Mafia will know the role of a player whom he murdered and change that player's role as 'Citizen' if that player belongs to Citizen team. | |
[Night Raid] | Even if Mafia targeted the self-healing Doctor, Doctor will be murdered unconditionally. And Doctor's role will be revealed to all players. | ||
[Clincher] | If all other Mafioso are dead, remaining Mafia will be able to murder a player unconditionally(Doctor's [Heal], Soldier's [Bulletproof], and Nurse's [Treatment] will be ignored). | ||
[Exorcism] | Awaken non-Mafia team player after killing them. | ||
[Concealment] | If Mafia fail to kill a player (Doctor's [Heal], Soldier's [Bulletproof], and Nurse's [Treatment]), a silent night will be shown instead. | ||
[Hypocrisy] | The result of Citizen team’s investigation on Mafia will be as 'Doctor' only on the first night. | ||
[Snipe] | If Mafia's murder had failed on the previous night, Doctor's [Heal], Soldier's [Bulletproof], and Nurse's [Treatment] will be ignored. | ||
[Wanted] | Mafia will know the identity of Mafia Helper on Day 1. | ||
[Outlaw] | If Mafia had targeted Cop or Vigilante, the attack will be succeeded unconditionally. | ||
Mafia Helpers | [Secret Meeting] | Helper will automatically make a contact with Mafioso on Day 2. | |
Spy/Swindler | [Honey Trap] | If one of Citizen targeted Spy/Swindler with the skill, Spy/Swindler will know that player's role. | |
Spy | [Autopsy] | Spy's [Espionage] will be activated whenever a player dies. | |
[Assassin] | If all Mafioso are dead, Spy can kill the player whom she used the [Espionage] right after the death of last Mafia. | ||
Beast Man | [Roar] | If Beast Man targeted himself during the night, Mafioso will know Beast Man's identity during the day time. | |
[Savagery] | If Beast Man select a player next to the target of Mafioso, Beast Man will be tamed. | ||
Hostess | [Captivation] | Seduced player will not be able to chat until the next night. | |
[Debut] | During the first voting phase, Hostess will seduce the player whom she first selected. Then she will still be able to seduce another player by actually voting them. | ||
Thief | [Successor] | When Thief is the only survived Mafia Team and if he used his skill to himself, he can kill a player unconditionally at night. | |
Witch | [Oblivion] | The hexed player will not know that they were hexed. And that player will be hexed when the night ends. | |
Mad Scientist | [Distortion] | The fact that Mad Scientist had used the skill [Regeneration] will be revealed a day after. | |
[Hypnosis] | After being lynched and resurrected, Mad Scientist's vote on a player who she had voted during the first voting phase, will be counted as two votes. | ||
Hit Man | [Intuition] | Hit Man will know if he predicted the right role. | |
Citizen Team | [Legacy] | Disclose the identity to all other players when the player with this skill got killed. | |
[Informant] | At the end of each day, player will know how many Mafia team members are still alive. | ||
Cop, Detective, Hacker | [Wiretapping] | After the investigation, player will be able to see the night chat of that player whom they have investigated. | |
Vigilante, Mercenary | [Creed] | Even if Vigilante/Mercenary got murdered on the night that they try to execute a player, the skill will still be actived.
Note: It won't work if Mafia uses Clean-up skill on you as you purge. | |
Politician, Judge | [Unwritten Rule] | On the first night after Politician/Judge's identity got revealed, they cannot be targeted by any skills. | |
Cop | [Autopsy] | Cop will automatically use [Search] when a player dies. | |
[Confidential] | The [Search] skill will be used automatically to a random player except for Cop himself at the start of Night 2, which allows him to use the [Search] one more time on Night 2. | ||
[Warrant] | Cop will know the role by investigating the player who was investigated by Cop already; no matter on which night that player was investigated. | ||
Doctor | [Examination] | Doctor will know the role of the player he successfully used the [Heal] on. | |
[Sedation] | Doctor will deactivate all bad effects applied to a player whom he has healed successfully. (Bad effects include Gangster's [Threat], Hostess' [Seduce], [Awaken] state given by Psychic/[Exorcism]-Mafia) | ||
[Benevolence] | Doctor will succeed healing unconditionally by selecting player who is not Cop, Vigilante and himself. | ||
Psychic | [Seance] | Psychic can see the chats of awakened players. | |
Soldier | [Unvanquished] | Soldier can use the [Bulletproof] twice. | |
[Will Power] | Soldier disregard any detrimental effects used against him (i.e. Gangster's [Threat], Witch's [Hex], Hostess' [Seduce]) | ||
Politician | [Dictatorship] | If all of Politician’s team players are all dead, every vote result will be decided by him. | |
Reporter | [Breaking News] | Allows Reporter to use the skill [Exclusive] on the first night. | |
[Obituary] | Even if the subject of Reporter's report dies, the [Exclusive] will not be failed. | ||
Detective | [Trap] | If Detective's target player used a skill to him, he will know the role of that player. | |
Gangster | [Extortion] | Gangster's vote counts as two if he voted for a player whom he used [Threat]. | |
[Companion] | If Gangster threatened a player and if that player killed Gangster, a player who was threatened will not be able to vote for the whole game. | ||
Ghoul | [Succession] | Ghoul will rob all the skills of the player who died on the first night. | |
[Specter] | Ghoul can see the first dead chat of the player he had ghouled. | ||
Martyr | [Chain Explosion] | The [Self-destruct] skill will still be activated even Martyr's target was not the one who tried to kill her. | |
[Flash] | Reveal the role of the player whom Martyr used [Immolation] to. | ||
Priest | [Sacrifice] | Priest's [Revive] skill will take priority over getting murdered during the night time.
Note: It won't work if Mafia used [Clean-up] skill on Priest on the night she tried to revive. | |
[Purification] | Priest can revive a selected player even if that player is in [Awaken] state. | ||
Magician | [Assistant] | If the skill [Trick] is not activated yet, Magician can change the target every night. | |
[Magic Eye] | If [Trick] has been activated, Magician will know whether a caged player is Mafia or not. | ||
Lover | [Devotion] | If both Lovers are alive, all bad effects will be blocked. (i.e. Gangster's [Threat], Witch's [Hex], Hostess' [Seduce]). | |
[Vengeance] | Lover's vote will be counted as two votes when Lover voted Mafia who murdered co-Lover. | ||
Prophet | [Pioneer] | Even if Prophet got murdered by Mafia on night 4, his [Revelation] skill will still be activated on day 4. | |
Judge | [Government Authority] | Judge will know who agreed or disagreed during the final voting procedure. | |
Nurse, Cabal | [Postmortem] | Nurse/Cabal get to know who Doctor/co-Cabal is if the Doctor/co-Cabal got killed before establishing the contact. | |
Hacker | [Synchronization] | If the hacked player is Citizen team, that player will know the identity of Hacker. | |
Mentalist | [Profiling] | After Mentalist found out the players who are on the different team by [Observation], she will know the target player who was selected lastly among those two players. | |
Mercenary | [Chase] | If Mercenary's first target was the one who killed his client, he will know the identity of that player. | |
Administrator | [Track] | By [Inquiry], even Mafia team helpers can be selected when using [Inquiry] skill. | |
[Inspection] | Start the game with the information of one Citizen player’s identity in the game. | ||
Cabal | [Mark] | While Cabal selected co-Cabal, if co-Cabal got killed at night, Cabal will know who killed co-Cabal. | |
Paparazzi | [Sense] | If Citizen player knew the identity of Paparazzi, Paparazzi will know that player’s role. | |
Cult Team | Elucidation | Cult Leader/Fanatic will be able to use the skill on next night even if they fail to recruit. |
Card Exchange
You can exchange cards between guild members within the same Guild.
To do so, you need to go to the guild chat and press the yellow button with two cards. You will then have the option to select which card you want to give and which card you want to receive. You can select any card you own apart from the ones you already have equipped in your Deducing Deck.
Cards that can be exchanged are limited to Tier 1-3 and an exchange can be done only once every 24 hours. Also, you can only trade after being part of the guild for longer than 24 hours.
If no one accepts the card trade, it gets cancelled automatically after 24 hours and the offered card is given back to the owner.